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Ultrakill is a first-person shooter developed by Arsi Patala and published by New Blood Interactive. The game is set in a mechanical interpretation of Hell, where the player controls a machine that uses blood as fuel. The main objective is to clear levels filled with enemies using a wide range of weapons and movement mechanics. The game focuses on constant motion, precise aiming, and maintaining momentum. Progression is structured around completing stages, defeating bosses, and unlocking new tools that expand combat options.
Ultrakill is built around arena-based encounters connected by linear level layouts. Players move through stages while facing waves of enemies that require quick reactions and controlled movement. The combat system rewards aggressive play, as dealing damage restores health through contact with enemy blood. Levels are scored based on performance, including speed, accuracy, and variety of actions. This scoring system encourages players to replay stages to improve results rather than simply progressing forward.
Several gameplay systems define how Ultrakill functions during combat:
· Weapon swapping that allows rapid changes during fights
· Movement mechanics such as dashing, sliding, and wall jumping
· A style-based scoring system tied to player actions
· Health recovery through close-range combat
· Enemy patterns that require timing and positioning
These systems work together to create a loop where movement, aiming, and decision-making are closely connected. The game does not rely on cover mechanics, instead encouraging continuous motion and active engagement with enemies.
Levels in Ultrakill are divided into acts and chapters, each introducing new enemy types and environmental challenges. Progression is linear, but players can return to earlier stages to improve scores or complete optional challenges. Boss encounters serve as skill checks that test understanding of movement and weapon usage. The game also includes secret areas and alternate routes that reward exploration without interrupting the main flow of progression.